Synopsis
Credits
Synopsis
Society Simulator is a stylized RTS game much like Age of Empires 4. Grow your society from the ground up in a underwater world (we recently had a theme change from candyland) and take advice from representatives of societal ideologies (such as individualism and collectivism)! Your choice in advisor changes the actions you can take in-game, and you’ll be evaluated in how sustainable your society is at the end of the game.
This game is for both entertainment and research purposes.
Credits
(Please click on their names to see their portfolios!)
- Belle Higginbotham: UX artist, 3D artist, tech artist
- Ben Fan: DevOps
- Bonnie Yang: Concept art
- Ian Fienberg: Technical designer, level designer, programmer
- Lev Working: Level designer, programmer
- Lilian Zhao: Programmer
- Luke Miller: 3D artist and tech artist, created the cover art for this project!
- Metali Mangal: DevOps
- Orkun Ozkan: Designer, programmer
- Renee Bauer: 3D artist, level designer
- Tuan Nguyen: UX designer
- Yuehan Li: Programmer
My role and process
Context
- Team of 12, variety of disciplines and experience levels
- 2 devOps, 3 artists, 3 designers, and 4 programmers
- The game is part of a research project, will likely last a couple of years
- Team members are growing in their disciplines and have freedom to determine their paths/hats
My role
- Created Confluence and Jira instances
- Created documentation templates within Confluence to promote consistency
- Sprint reports
- Meeting notes
- Meeting agendas
- Sprint retrospectives
- Created Jira dashboard to communicate progress to team members and stakeholders
- Proactively anticipated and removed blocks
- Created custom Jira fields to support team needs (such as completion criteria)
- Created detailed descriptions and completion criteria (definition of done) for each backlog item
- Encouraged professional goal by letting team members explore multiple disciplines