Genres: 2.5D sidescroller, puzzle, visual novel, parody
Play as a regular duck in his very regular office trying to complete your tasks for the the day, but you can’t help but notice all of your birds of a feather keep disappearing! Explore the office, sneak past your colleagues, and solve puzzles to find out who is duck-napping your friends!
(Please click on their names to be directed to their portfolios)
Alex Silalahi: Narrative designer and partial programmer. She’s very hardworking, an amazing collaborator, and a detailed documenter. Source of all the duck puns in the game!
Antonio Tunsakul: Game designer. Thorough and detail-oriented, thoughtful, and a real pleasure to work with.
Garrett Rodgers: Artist, both 2D and 3D. A creative and passionate person, loves to collaborate to achieve amazing environmental storytelling.
Jackson Barda: Programmer and build-creator. The best programmer I have ever worked with! Excited to try new techniques and learn as much as possible in the process.
Michael Maslowski: Generalist, UX Designer, Audio. Happy to pick up anything to help the team, but his real talent lies in the UX research he has been doing.
Uma Claire Teelock: Me! I produce for this project.
My role and process
Context
- We’re a team of 5 that has worked on other projects together
- We started this game in the summer and intend on submitting it to the student showcase at Purdue: Fractal
- We only have one of each discipline and but often need to wear multiple hats
My role
- Created and maintained Confluence and Jira instances
- Created Jira dashboards to communicate progress to the team and stakeholders
- Created templates within Confluence to promote consistency
- Sprint reports
- Meeting notes
- Meeting agenda
- Sprint retrospectives
- Proactively anticipated and removed blocks
- Built team culture with frequent team outings
- Led scope changes to prevent crunch